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Autodesk 3DS Max

$849,00$2.699,00

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Autodesk 3DS Max

3ds Max® with 3ds Max Product Key professional 3D modeling, rendering, and animation software enables you to create expansive worlds and premium designs.

  • Breathe life into environments and landscapes with robust modeling tools.
  • Create finely detailed designs and props with intuitive texturing and shading tools.
  • Iterate and produce professional-grade renders with full artistic control.

3ds Max 2024 brings new capabilities and improvements to modeling, animation, and rendering tools so you can focus on being creative. The new Boolean modifier offers a modern and intuitive way to produce clean geometry while updates to Array enable you to create beautiful nature-like scenes procedurally. You can also confidently rely on Color Management to see colors consistently across the pipeline – from Viewport to final render. 3ds Max continues to add animation improvements to help you bring characters to life.

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Build complex designs with robust modeling tools

  • Boolean Modifier
    Produce clean geometry with a modern and intuitive Boolean modeling workflow in 3ds Max. The new Boolean modifier within the trusted modifier stack enables you to edit and manipulate mesh output with ease and speed. This includes a new Boolean operand called Split as well as Mesh and VDB-based Boolean operations.
  • Array Modifier
    Create beautiful and complex designs procedurally with new features and updates to the Array modifier.

    • Generate spiral-based distribution patterns with the new Array modifier distribution type called Phyllotaxis which works from the centner out and generates natural designs.
    • Assign Material IDs to mesh data on a per-face and per-element basis using new methods like random, ordered, first, middle, and last. Additional controls for N times and Phase are also included.
    • A new “progressive” option in Array’s Transform controls for Radial, Spline, and Phyllotaxis distribution types let’s you alter transform data so you can progressively change from first to last mesh distribution.
  • Retopology Tools 1.3
    Use the latest version of Autodesk ReForm with the Retopology modifier in 3ds Max.
  • Editable Poly & Edit Poly Modifier

    • Editable Poly and Edit Poly bring improvements to retriangulation of polygonal face data like Face splitting by insertion of edges, Slice, Cut, Bridging, Vertex extrusion, and Edge extrusion.
    • Similar to the capabilities found within Editable Poly, Edit Poly now includes the same automatic retriangulating of polygon faces when a vertex, edge, or face component has been adjusted to cause edges and hidden faces to cross.
    • When performing a Cap option on an Editable Poly or an Edit Poly modifier, the faces that are generated are now also applied to the same smoothing group so you can create beautiful results.
  • Symmetry Modifier
    When a new Symmetry modifier is applied, it will now operate on the X axis by default allowing you to better match the operate to how you create your art content.
  • Editable Mesh and Edit Mesh Modifier
    Improvements to AutoSmooth enable you to achieve better results when performing the operation on an Editable Mesh or Edit Mesh modified object.
  • Spline Vertex Welding
    Enhancements to weld operations of Spline objects enable you to generate complex assets with accuracy. Use the Spline vertex weld operation to bond a destination vertex to your target vertex with better precision and achieve predictable results when performing a Spline Extrude operation on Knot components and edge components.
  • Faster STL Import
    STL, a file format commonly used for 3D printing, can contain millions of triangles of data. You can now load STL files faster with improved performance to the File Import. The STL Import dialog UI also brings enhancements for better efficiency.
  • STL Check Modifier Processing

    Significant performance improvements to the STL Check modifier allow you to perform operations on dense polygonal meshes and objects with greater speed.

  • Material Modifier
    Applying the Material modifier to a Spline object that is renderable via settings of the Spline or the Renderable Spline modifier will preserve it as a Spline object type. The Material Modifier will also now retain explicit normals when applied to a Mesh based object.

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More info about this official product get here: Autodesk